OPC UA .NET in UNITY
Posted: 16 Jun 2014, 15:47
Hi,
I want to integrate a OPC UA Client with the C# .NET SDK in a Unity-Project. Unity is a gameengine and allows to use C# code inside. My problem is, that "Mono" the C#-codeeditor in Unity has problems with some references in the "UnifiedAutomation.UaBase.dll". In this dll there are some references to System.* (Windows.Form, Drawing, ServiceProcess, ...), which Unity forbids or not knows. Now my question is, why are these references in the "UnifiedAutomation.UaBase.dll", are they necessary and is it possible get a dll without them?
Best regards
I want to integrate a OPC UA Client with the C# .NET SDK in a Unity-Project. Unity is a gameengine and allows to use C# code inside. My problem is, that "Mono" the C#-codeeditor in Unity has problems with some references in the "UnifiedAutomation.UaBase.dll". In this dll there are some references to System.* (Windows.Form, Drawing, ServiceProcess, ...), which Unity forbids or not knows. Now my question is, why are these references in the "UnifiedAutomation.UaBase.dll", are they necessary and is it possible get a dll without them?
Best regards