Make "addObjectsFolderMYOBJECT(factory)" public
Posted: 07 Jul 2021, 17:48
Hi there,
how to put it straight?
UaModeler's capability to instantiate a Type is great and makes life so much easier. However, there should be an option if this instantiation will produce "production-ready" code like it does now (directly browsable after the myNodeManager is assigned to the server), or if just the boilerplate code is created.
As I have another use-case for this functionality than just using it for demo purposes, I have to move the addObjectsFolderMYOBJECT(factory) method definitions to the
It would be great if this functionality would be more accessible.
Best wishes,
Martin
how to put it straight?
UaModeler's capability to instantiate a Type is great and makes life so much easier. However, there should be an option if this instantiation will produce "production-ready" code like it does now (directly browsable after the myNodeManager is assigned to the server), or if just the boilerplate code is created.
As I have another use-case for this functionality than just using it for demo purposes, I have to move the addObjectsFolderMYOBJECT(factory) method definitions to the
section after every single code generation, as the NodeManagerBase file gets overwritten. Moreover, I have to remove the call to this function from thepublic:
so I can instantiate the object tree when I have to during runtime.MyNS_NodeManagerMYOBJECTTYPEnsbase.cpp
It would be great if this functionality would be more accessible.
Best wishes,
Martin