Hello
I'd want to support non-transparent network redundancy.
How do I configure the ServerRedundancy object's ServerNetworkGroups property on the Server object node?
Is it supported by the C++ SDK?
Thank you.
How to Construct a Non-Transparent Network Redundancy
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Re: How to Construct a Non-Transparent Network Redundancy
Hi,
the non-transparent redundancy is described in the documentation here:
https://documentation.unified-automation.com/uasdkcpp/1.8.2/html/L2ServerRedundancy.html
You can basically configure a transparent set by declaring the alternative server uris. The client must then decide which one to use, and when to switch over.
the non-transparent redundancy is described in the documentation here:
https://documentation.unified-automation.com/uasdkcpp/1.8.2/html/L2ServerRedundancy.html
You can basically configure a transparent set by declaring the alternative server uris. The client must then decide which one to use, and when to switch over.
Best regards
Unified Automation Support Team
Unified Automation Support Team