methods require 2 nodeids to call?
Posted: 28 Aug 2014, 23:04
Hi,
The docs on callin are sparse. the Header files:
and the sdk help:
Why do methods require two nodeid's to be called? I have the methodid, from the server found via a browse. What is the appropriate objectid? I have tried just putting the methodid into the objectid and it worked. A little explanation here and maybe in the sdk would clear things up.
Thanks, Steve
The docs on callin are sparse. the Header files:
Code: Select all
class UACLIENT_EXPORT CallIn
{
public:
/** Constructor */
CallIn()
{
};
/** Destructor */
~CallIn(){};
UaNodeId objectId;
UaNodeId methodId;
UaVariantArray inputArguments;
};
Pretty sparse.The CallIn class contains the settings for a call request. More...
#include <uaclientsdk.h>
Public Member Functions
CallIn ()
Constructor.
~CallIn ()
Destructor.
Detailed Description
The CallIn class contains the settings for a call request.
Why do methods require two nodeid's to be called? I have the methodid, from the server found via a browse. What is the appropriate objectid? I have tried just putting the methodid into the objectid and it worked. A little explanation here and maybe in the sdk would clear things up.
Thanks, Steve